Gamers enjoy a light moment.

Fake plants inside the internet café.


A gamer looks intensely at his screen.

A dog stands close to its owner who is playing computer games.

A gamer wears Japanese sandals.

Leftovers on a computer table.

People bring their pets with them to the internet Café.

A gamer takes a nap.

 Dirty floor.


Hazy with smoke and loud with swears.
They enter this room to escape reality,
to become someone else.
The never-ending clatter of keys fill the room
as one kills another.
Long hours or even days are whiled away
in front of glowing screens.
Junk food and caffeinated drinks help
keep their tired eyes open.
Here the lights never go out.
Eyes seldom close.
Battles don’t cease.
There’s always more wars to wage,
more enemies to kill,
and more quests to conquer.

Portraits of gamers.

This work was produced in an internet café in Kunming, China, during an International Storytelling Workshop in collaboration with the Oslo and Akershus University College of Applied Sciences, Norway and Pathsala South Asian Media Academy, Bangladesh, Mino Art Centre, China and Photo.circle, Nepal.

Photos & text: Tripty Tamang Pakhrin

"> <, . Planet Wangba - On Saturday - The Kathmandu Post
Print Edition - 2019-02-02  |  On Saturday

Planet Wangba

Feb 2, 2019-

Internet cafés in China have created a new space where people lose themselves within a virtual world of online gaming—a chance to explore an experimental world without any impediment. Possessing a new dynamic identity and engaging within a fantasy realm beyond the monitors and haze of cigarettes, one could even go far as to say that such a life is more comfortable than one without it.

Shutting away in a room filled with computers is convenient, especially when it’s inexpensive and open indefinitely. Junk food and caffeinated drinks fuel long hours or even days spent playing games like League of Legends, World of Warcraft and PUBG. Living seems acceptable—reality seems to sit well—when all that takes to wage wars is a seat in an internet café. However, it also makes it easier to turn this pastime into an affliction.

Internet café or ‘Wangba’ provides computers with internet access along with some food and drinks. There are about 145,000 registered internet cafes in China.

Being the first country to declare internet addiction a clinical disorder in 2008, China estimates that 24 million of its citizens between the ages of 14 and 29 are internet addicts. As such, authorities have instigated several restraints on online video games.

Two broken computer monitors.

Gamers enjoy a light moment.

Fake plants inside the internet café.

A gamer looks intensely at his screen.

A dog stands close to its owner who is playing computer games.

A gamer wears Japanese sandals.

Leftovers on a computer table.

 

People bring their pets with them to the internet Café.

A gamer takes a nap.

 Dirty floor.

Hazy with smoke and loud with swears.

They enter this room to escape reality,

to become someone else.

The never-ending clatter of keys fill the room

as one kills another.

Long hours or even days are whiled away

in front of glowing screens.

Junk food and caffeinated drinks help

keep their tired eyes open.

Here the lights never go out.

Eyes seldom close.

Battles don’t cease.

There’s always more wars to wage,

more enemies to kill,

and more quests to conquer.

Portraits of gamers.

This work was produced in an internet café in Kunming, China, during an International Storytelling Workshop in collaboration with the Oslo and Akershus University College of Applied Sciences, Norway and Pathsala South Asian Media Academy, Bangladesh, Mino Art Centre, China and Photo.circle, Nepal.

Photos & text: Tripty Tamang Pakhrin

Published: 02-02-2019 11:30

User's Feedback

Click here for your comments

Comment via Facebook

Don't have facebook account? Use this form to comment